Funktionreferenz


_WinAPI_TransparentBlt


Performs a bit-block transfer of the color data corresponding to a rectangle of pixels

#include <WinAPIGdi.au3>
_WinAPI_TransparentBlt ( $hDestDC, $iXDest, $iYDest, $iWidthDest, $iHeightDest, $hSrcDC, $iXSrc, $iYSrc, $iWidthSrc, $iHeightSrc, $iRGB )

Parameter

$hDestDC Handle to the destination device context.
$iXDest The x-coordinate, in logical units, of the upper-left corner of the destination rectangle.
$iYDest The y-coordinate, in logical units, of the upper-left corner of the destination rectangle.
$iWidthDest The width, in logical units, of the destination rectangle.
$iHeightDest The height, in logical units, of the destination rectangle.
$hSrcDC Handle to the source device context.
$iXSrc The x-coordinate, in logical units, of the upper-left corner of the source rectangle.
$iYSrc The y-coordinate, in logical units, of the upper-left corner of the source rectangle.
$iWidthSrc The width, in logical units, of the source rectangle.
$iHeightSrc The height, in logical units, of the source rectangle.
$iRGB The RGB color in the source bitmap to treat as transparent.

Rückgabewert

Success: True.
Failure: False.

Bemerkungen

If the source and destination rectangles are not the same size, the source bitmap is stretched to match the
destination rectangle. When the _WinAPI_SetStretchBltMode() function is used, the stretching modes of
$BLACKONWHITE and $WHITEONBLACK are converted to $COLORONCOLOR for the _WinAPI_TransparentBlt() function.

This function supports all formats of source bitmaps. However, for 32 bpp bitmaps, it just copies the alpha
value over. Use _WinAPI_AlphaBlend() to specify 32 bits-per-pixel bitmaps with transparency.

Verwandte Funktionen

_WinAPI_AlphaBlend, _WinAPI_SetStretchBltMode

Siehe auch

Suche nach GdiTransparentBlt in der MSDN Bibliothek.

Beispiel

#include <GUIConstantsEx.au3>
#include <SendMessage.au3>
#include <StaticConstants.au3>
#include <WinAPIGdi.au3>
#include <WinAPIGdiDC.au3>
#include <WinAPIHObj.au3>
#include <WinAPISysWin.au3>
#include <WindowsConstants.au3>

Local $a_idPic[2], $a_hPic[2], $a_hBitmap[2]

; Create GUI
Local $hForm = GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 260, 140)
$a_idPic[0] = GUICtrlCreatePic('', 20, 20, 100, 100)
$a_idPic[1] = GUICtrlCreatePic('', 140, 20, 100, 100)
For $i = 0 To 1
    $a_hPic[$i] = GUICtrlGetHandle($a_idPic[$i])
Next

; Create bitmap1
Local $hDC = _WinAPI_GetDC($a_hPic[0])
Local $hDestDC = _WinAPI_CreateCompatibleDC($hDC)
$a_hBitmap[0] = _WinAPI_CreateCompatibleBitmapEx($hDC, 100, 100, 0xFF00FF)
Local $hDestSv = _WinAPI_SelectObject($hDestDC, $a_hBitmap[0])
Local $hObj = _WinAPI_CreateCompatibleBitmapEx($hDC, 70, 70, 0x00A060)
_WinAPI_DrawBitmap($hDestDC, 15, 15, $hObj)
_WinAPI_DeleteObject($hObj)
$hObj = _WinAPI_CreateCompatibleBitmapEx($hDC, 40, 40, 0xFF00FF)
_WinAPI_DrawBitmap($hDestDC, 30, 30, $hObj)
_WinAPI_DeleteObject($hObj)

_WinAPI_ReleaseDC($a_hPic[0], $hDC)
_WinAPI_SelectObject($hDestDC, $hDestSv)
_WinAPI_DeleteDC($hDestDC)

; Create bitmap2
$hDC = _WinAPI_GetDC($a_hPic[1])
$hDestDC = _WinAPI_CreateCompatibleDC($hDC)
$a_hBitmap[1] = _WinAPI_CreateCompatibleBitmapEx($hDC, 100, 100, _WinAPI_SwitchColor(_WinAPI_GetSysColor($COLOR_3DFACE)))
$hDestSv = _WinAPI_SelectObject($hDestDC, $a_hBitmap[1])
Local $hSrcDC = _WinAPI_CreateCompatibleDC($hDC)
Local $hSrcSv = _WinAPI_SelectObject($hSrcDC, $a_hBitmap[0])
_WinAPI_TransparentBlt($hDestDC, 0, 0, 100, 100, $hSrcDC, 0, 0, 100, 100, 0xFF00FF)

_WinAPI_ReleaseDC($a_hPic[1], $hDC)
_WinAPI_SelectObject($hDestDC, $hDestSv)
_WinAPI_SelectObject($hSrcDC, $hSrcSv)
_WinAPI_DeleteDC($hDestDC)
_WinAPI_DeleteDC($hSrcDC)

; Set both bitmaps to controls
For $i = 0 To 1
    _SendMessage($a_hPic[$i], $STM_SETIMAGE, 0, $a_hBitmap[$i])
    $hObj = _SendMessage($a_hPic[$i], $STM_GETIMAGE)
    If $hObj <> $a_hBitmap[$i] Then
        _WinAPI_DeleteObject($a_hBitmap[$i])
    EndIf
Next

GUISetState(@SW_SHOW)

Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE