Zitatdenn in assembler gibt es keine Befehle wie MsgBox(), das musst du alles selbst zusammen basteln
Das stimmt nicht!
So gut wie jede nennenswerte Bibliothek gibt es auch in Assembler, die API-Funktionen sowieso.
Beispiel für Messagebox:
; example of simplified Windows programming using complex macro features
include 'win32ax.inc' ; you can simply switch between win32ax, win32wx, win64ax and win64wx here
.code
start:
invoke MessageBox,HWND_DESKTOP,"Hi! I'm the example program!",invoke GetCommandLine,MB_OK
invoke ExitProcess,0
.end start
die passende EXE 2kb groß
Beispiel Dialogbox;
Spoiler anzeigen
; DialogBox example
format PE GUI 4.0
entry start
include 'win32a.inc'
ID_CAPTION = 101
ID_MESSAGE = 102
ID_ICONERROR = 201
ID_ICONINFORMATION = 202
ID_ICONQUESTION = 203
ID_ICONWARNING = 204
ID_TOPMOST = 301
section '.text' code readable executable
start:
invoke GetModuleHandle,0
invoke DialogBoxParam,eax,37,HWND_DESKTOP,DialogProc,0
or eax,eax
jz exit
invoke MessageBox,HWND_DESKTOP,message,caption,[flags]
exit:
invoke ExitProcess,0
proc DialogProc hwnddlg,msg,wparam,lparam
push ebx esi edi
cmp [msg],WM_INITDIALOG
je .wminitdialog
cmp [msg],WM_COMMAND
je .wmcommand
cmp [msg],WM_CLOSE
je .wmclose
xor eax,eax
jmp .finish
.wminitdialog:
invoke CheckRadioButton,[hwnddlg],ID_ICONERROR,ID_ICONWARNING,ID_ICONINFORMATION
jmp .processed
.wmcommand:
cmp [wparam],BN_CLICKED shl 16 + IDCANCEL
je .wmclose
cmp [wparam],BN_CLICKED shl 16 + IDOK
jne .processed
invoke GetDlgItemText,[hwnddlg],ID_CAPTION,caption,40h
invoke GetDlgItemText,[hwnddlg],ID_MESSAGE,message,100h
mov [flags],MB_OK
invoke IsDlgButtonChecked,[hwnddlg],ID_ICONERROR
cmp eax,BST_CHECKED
jne .iconerror_ok
or [flags],MB_ICONERROR
.iconerror_ok:
invoke IsDlgButtonChecked,[hwnddlg],ID_ICONINFORMATION
cmp eax,BST_CHECKED
jne .iconinformation_ok
or [flags],MB_ICONINFORMATION
.iconinformation_ok:
invoke IsDlgButtonChecked,[hwnddlg],ID_ICONQUESTION
cmp eax,BST_CHECKED
jne .iconquestion_ok
or [flags],MB_ICONQUESTION
.iconquestion_ok:
invoke IsDlgButtonChecked,[hwnddlg],ID_ICONWARNING
cmp eax,BST_CHECKED
jne .iconwarning_ok
or [flags],MB_ICONWARNING
.iconwarning_ok:
invoke IsDlgButtonChecked,[hwnddlg],ID_TOPMOST
cmp eax,BST_CHECKED
jne .topmost_ok
or [flags],MB_TOPMOST
.topmost_ok:
invoke EndDialog,[hwnddlg],1
jmp .processed
.wmclose:
invoke EndDialog,[hwnddlg],0
.processed:
mov eax,1
.finish:
pop edi esi ebx
ret
endp
section '.bss' readable writeable
flags dd ?
caption rb 40h
message rb 100h
section '.idata' import data readable writeable
library kernel,'KERNEL32.DLL',\
user,'USER32.DLL'
import kernel,\
GetModuleHandle,'GetModuleHandleA',\
ExitProcess,'ExitProcess'
import user,\
DialogBoxParam,'DialogBoxParamA',\
CheckRadioButton,'CheckRadioButton',\
GetDlgItemText,'GetDlgItemTextA',\
IsDlgButtonChecked,'IsDlgButtonChecked',\
MessageBox,'MessageBoxA',\
EndDialog,'EndDialog'
section '.rsrc' resource data readable
directory RT_DIALOG,dialogs
resource dialogs,\
37,LANG_ENGLISH+SUBLANG_DEFAULT,demonstration
dialog demonstration,'Create message box',70,70,190,175,WS_CAPTION+WS_POPUP+WS_SYSMENU+DS_MODALFRAME
dialogitem 'STATIC','&Caption:',-1,10,10,70,8,WS_VISIBLE
dialogitem 'EDIT','',ID_CAPTION,10,20,170,13,WS_VISIBLE+WS_BORDER+WS_TABSTOP
dialogitem 'STATIC','&Message:',-1,10,40,70,8,WS_VISIBLE
dialogitem 'EDIT','',ID_MESSAGE,10,50,170,13,WS_VISIBLE+WS_BORDER+WS_TABSTOP+ES_AUTOHSCROLL
dialogitem 'BUTTON','&Icon',-1,10,70,80,70,WS_VISIBLE+BS_GROUPBOX
dialogitem 'BUTTON','&Error',ID_ICONERROR,20,82,60,13,WS_VISIBLE+BS_AUTORADIOBUTTON+WS_TABSTOP+WS_GROUP
dialogitem 'BUTTON','I&nformation',ID_ICONINFORMATION,20,95,60,13,WS_VISIBLE+BS_AUTORADIOBUTTON
dialogitem 'BUTTON','&Question',ID_ICONQUESTION,20,108,60,13,WS_VISIBLE+BS_AUTORADIOBUTTON
dialogitem 'BUTTON','&Warning',ID_ICONWARNING,20,121,60,13,WS_VISIBLE+BS_AUTORADIOBUTTON
dialogitem 'BUTTON','&Style',-1,100,70,80,70,WS_VISIBLE+BS_GROUPBOX
dialogitem 'BUTTON','&Top most',ID_TOPMOST,110,82,60,13,WS_VISIBLE+WS_TABSTOP+BS_AUTOCHECKBOX
dialogitem 'BUTTON','OK',IDOK,85,150,45,15,WS_VISIBLE+WS_TABSTOP+BS_DEFPUSHBUTTON
dialogitem 'BUTTON','C&ancel',IDCANCEL,135,150,45,15,WS_VISIBLE+WS_TABSTOP+BS_PUSHBUTTON
enddialog
Alles anzeigen
Beispiel OpenGL
Spoiler anzeigen
; OpenGL programming example
format PE GUI 4.0
entry start
include 'win32a.inc'
include 'opengl.inc'
section '.text' code readable executable
start:
invoke GetModuleHandle,0
mov [wc.hInstance],eax
invoke LoadIcon,0,IDI_APPLICATION
mov [wc.hIcon],eax
invoke LoadCursor,0,IDC_ARROW
mov [wc.hCursor],eax
invoke RegisterClass,wc
invoke CreateWindowEx,0,_class,_title,WS_VISIBLE+WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS,16,16,432,432,NULL,NULL,[wc.hInstance],NULL
mov [hwnd],eax
msg_loop:
invoke GetMessage,msg,NULL,0,0
or eax,eax
jz end_loop
invoke TranslateMessage,msg
invoke DispatchMessage,msg
jmp msg_loop
end_loop:
invoke ExitProcess,[msg.wParam]
proc WindowProc hwnd,wmsg,wparam,lparam
push ebx esi edi
cmp [wmsg],WM_CREATE
je .wmcreate
cmp [wmsg],WM_SIZE
je .wmsize
cmp [wmsg],WM_PAINT
je .wmpaint
cmp [wmsg],WM_KEYDOWN
je .wmkeydown
cmp [wmsg],WM_DESTROY
je .wmdestroy
.defwndproc:
invoke DefWindowProc,[hwnd],[wmsg],[wparam],[lparam]
jmp .finish
.wmcreate:
invoke GetDC,[hwnd]
mov [hdc],eax
mov edi,pfd
mov ecx,sizeof.PIXELFORMATDESCRIPTOR shr 2
xor eax,eax
rep stosd
mov [pfd.nSize],sizeof.PIXELFORMATDESCRIPTOR
mov [pfd.nVersion],1
mov [pfd.dwFlags],PFD_SUPPORT_OPENGL+PFD_DOUBLEBUFFER+PFD_DRAW_TO_WINDOW
mov [pfd.iLayerType],PFD_MAIN_PLANE
mov [pfd.iPixelType],PFD_TYPE_RGBA
mov [pfd.cColorBits],16
mov [pfd.cDepthBits],16
mov [pfd.cAccumBits],0
mov [pfd.cStencilBits],0
invoke ChoosePixelFormat,[hdc],pfd
invoke SetPixelFormat,[hdc],eax,pfd
invoke wglCreateContext,[hdc]
mov [hrc],eax
invoke wglMakeCurrent,[hdc],[hrc]
invoke GetClientRect,[hwnd],rc
invoke glViewport,0,0,[rc.right],[rc.bottom]
invoke GetTickCount
mov [clock],eax
xor eax,eax
jmp .finish
.wmsize:
invoke GetClientRect,[hwnd],rc
invoke glViewport,0,0,[rc.right],[rc.bottom]
xor eax,eax
jmp .finish
.wmpaint:
invoke GetTickCount
sub eax,[clock]
cmp eax,10
jb .animation_ok
add [clock],eax
invoke glRotatef,[theta],0.0,0.0,1.0
.animation_ok:
invoke glClear,GL_COLOR_BUFFER_BIT
invoke glBegin,GL_QUADS
invoke glColor3f,1.0,0.1,0.1
invoke glVertex3f,-0.6,-0.6,0.0
invoke glColor3f,0.1,0.1,0.1
invoke glVertex3f,0.6,-0.6,0.0
invoke glColor3f,0.1,0.1,1.0
invoke glVertex3f,0.6,0.6,0.0
invoke glColor3f,1.0,0.1,1.0
invoke glVertex3f,-0.6,0.6,0.0
invoke glEnd
invoke SwapBuffers,[hdc]
xor eax,eax
jmp .finish
.wmkeydown:
cmp [wparam],VK_ESCAPE
jne .defwndproc
.wmdestroy:
invoke wglMakeCurrent,0,0
invoke wglDeleteContext,[hrc]
invoke ReleaseDC,[hwnd],[hdc]
invoke PostQuitMessage,0
xor eax,eax
.finish:
pop edi esi ebx
ret
endp
Alles anzeigen
Blume, nein ich kanns nicht^^, jedenfalls nicht so wie die Bitpfriemler, aber das Prinzip habe ich verstanden!
Für die Leute, die Spass verstehen, noch 1 kb Fun^^
@Topic,
ja, ich würde dir auch nicht gerade zu Assembler raten, wenn du nicht unbedingt mit Großrechnern oder bei Compilerbauern oder anderen interessanten Sachen programmieren willst...
Aber es gibt einen sehr wahren Spruch dazu: "Wer in einer Herde Schafe nicht auffallen will, der sollte zuallererst ein Schaf sein!"
Überleg dir mal, was in einer Bewerbung Eindruck schindet, ein cleveres (wegen mir übelst schnelles Bitgeschiebe) Assemblerprogramm, oder der 09/15 "Ich kann C++, Java, Javascript, HTML, PHP" (von allem ein bisschen aber nix richtig)