Hi,
vielleicht kennt sich jemand hier ja mit Three.js aus.
Ich habe folgendes kleines Script:
Spoiler anzeigen
HTML
<!doctype html>
<html>
<head>
</head>
<body>
<div id="container"></div>
<!--Load three.js-->
<script src="js/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script>
var camera, controls, scene, renderer, raycaster;
var mouse = new THREE.Vector2();
init();
animate();
function init() {
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x000000);
var container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 100000000000000000);
camera.position.z = 30;
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.enableKeys = false;
var planet = ["-4067664386091","-710580828973","-3956610895959","2060000",
"29476716044","5149291420","-46417511315","2660000",
"124056083719","21671373654","16235707106","4810000",
"-107354576606","-18753785170","436797007078","18890000",
"-639929607985","-111789387758","-1118379774141","57970000",
"2907924314427","507985682645","-950946134275","2830000",
"-2275005926406","-397421085828","3223734974754","7480000",
"-4067664386091","-710580828973","-3956610895959","5110000"]
for ( var i = 0; i < 7; i ++ ) {
var geometry = new THREE.SphereGeometry(5, 32, 32);
var material = new THREE.MeshBasicMaterial( {color: 0x09F425} );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = planet[i * 4] / 1000000000;
mesh.position.y = planet[i * 4 + 1] / 1000000000;
mesh.position.z = planet[i * 4 + 2] / 1000000000;
scene.add( mesh );
var startPoint = new THREE.Vector3(0,0,0);
var endPoint = new THREE.Vector3(planet[i * 4] / 1000000000,planet[i * 4 + 1] / 1000000000,planet[i * 4 + 2] / 1000000000);
var direction = new THREE.Vector3().subVectors(endPoint, startPoint).normalize();
var arrow = new THREE.ArrowHelper(direction, startPoint, startPoint.distanceTo(endPoint), 0xCC0000 );
scene.add(arrow);
<!-- Der Ring soll den Orbit des Planeten darstellen und entsprechend als an den Grünen Kugeln/Planeten ausgerichtet sein-->
var geometry = new THREE.RingGeometry(startPoint.distanceTo(endPoint) - 1, startPoint.distanceTo(endPoint), 32);
var material = new THREE.MeshBasicMaterial( { color: 0xCC0000, side: THREE.DoubleSide } );
var mesh = new THREE.Mesh( geometry, material );
var testPoint = new THREE.Vector3(planet[i * 4] / 1000000000,(planet[i * 4 + 1] / 1000000000)*0.5,planet[i * 4 + 2] / 1000000000);
var pos = new THREE.Vector3();
pos.addVectors(testPoint, mesh.position);
mesh.lookAt(pos);
scene.add(mesh);
<!--------->
}
var geometry = new THREE.SphereGeometry(10, 32, 32);
var material = new THREE.MeshBasicMaterial( {color: 0xCDF409} );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 0;
mesh.position.y = 0;
mesh.position.z = 0;
scene.add( mesh );
window.addEventListener( 'mousemove', onMouseMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onMouseMove( event ) {
// calculate mouse position in normalized device coordinates
// (-1 to +1) for both components
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
// update the picking ray with the camera and mouse position
raycaster.setFromCamera( mouse, camera );
// calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects( scene.children );
for ( var i = 0; i < intersects.length; i++ ) {
//intersects[ i ].object.material.color.set( 0xff0000 );
}
renderer.render(scene, camera);
}
</script>
</body>
</html>
Alles anzeigen
Das ganze soll ein Sonnensystem sein. Sprich die gelbe Kugel die Sonne und die grünen die Planeten. Die roten Pfeile welche von der Sonne zu den Planeten gehen sind einfach nur damit man besser sieht wo die Planeten sind. Mein Problem ist nun, dass ich gerne mit einem roten Rind den Orbit der Planeten anzeigen lassen möchte. Man sieht, dass ich mit lookat bereits die roten Ringe in die Richtung des Planeten ausgerichte habe. Mein Problem ist nun aber, dass ich nicht weiß wie ich sie nun Kippe damit sie auf den Planeten liegen und so der Orbit stimmt.