Hi hab mein erstes wirkliches Spiel mit Bewegungen erstellt. Wenn ein spieler 10 punkte erreicht hat beendet sich das Programm von selbst der.Am Start muss jeder Player einmal springen und einmal schießen damit alles funktioniert.
Durch Version v.0.04 nicht mehr notwendig!!!
Die Bilder sind unter dem unten zu downloaden.
Bekannte Bugs:
Spoiler anzeigen
Wenn man rechts oben in der Ecke steht schießt der Computer nicht immer zurück.
Computer zappelt beim Stockwerkwechsel.
Updtates:
Version v.0.02 : Realistische Bewegung der Figur
Version v.0.03 : Computergegner
Version v.0.04 : Alle bisher bekannten Bugs(4) entfernt
Script um 86 Zeilen verkürzt
Version v0.05 : Einige Bilder durch _GdiPlus Befehle ersetzt
Speedfertigkeit vorhanden
Version v0.06 : Computergegner verbessert
Bugs(3) entfernt
Version v0.07 : Script um 61 Zeilen gekürzt
Bitte auch Komentieren!
Anleitung:
Player1:
Bewegen : Pfeiltasten
Schießen : Enter
Speedfertigkeit : Clear
Player2:
Rechts : D
Links : A
Springen : W
Schießen : Q
Speedfertigkeit : E
Spoiler anzeigen
#include <GUIConstants.au3>
#include <GDIPlus.au3>
#include <Misc.au3>
Global $stock_pc2 = "ein",$stockwerk_pc_2 = "stehen",$rechts_pc = 0,$links_pc = 0,$speed = 5,$speed2 = 5,$speedfertigkeit1pl1 = 0,$speedfertigkeit1pl2 = 0,$fertigkeitspeed2 = 100,$bildpl1 = 0,$bildpl2 = 0,$schussrichtungt = "",$stockwerk = 0,$fertigkeitspeed1 = 100,$stockwerkf = 0,$stockwerkpc = 2,$dddplayer2 = 0,$zugrauf = "hinauf",$richtung = "rechts",$richtungplayer2 = "rechts",$feuer = "frei",$feuerplayer2 = "frei",$dsim = 1,$player1punkte,$player2punkte = 0,$zugx = 390,$ix = 0,$xs = -100,$xsplayer2 = -100,$ys = -100,$ysplayer2 = -100,$iX = 0,$iY = 570,$iXplayer2 = 540,$iYplayer2 = 450,$vX = 2,$vY = 1,$Jump = 0,$Jumpplayer2 = 0,$ddd = 0,$iSleep = 8,$d = 0,$dx = 0,$zugy2 = 0,$zugx2 = 0,$asd = 240,$asd2 = 200,$bild = 0,$iy = 0,$asd3 = 0,$asd4 = 0,$isa = 0,$isa2 = 0,$bildl = 0,$bildk = 0,$bildlk = -1,$nummer = 2,$nummer2 = 2
$spieler2 = MsgBox(4,"",'Wollen sie "War of the stick figures" im Multiplayermodus spielen?')
If $spieler2 = "6" Then
$2playermode = "ein"
Else
$2playermode = "aus"
EndIf
Opt("GUIOnEventMode", 1)
$hWnd = GUICreate("The War of the stick figures", 400, 400)
GUISetBkColor(0xFFFFFF)
GUISetState()
Dim $kreis[51]
_GDIPlus_Startup()
$kreis[0] = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\strichm.png")
$kreis[1] = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\strichm2.png")
For $dsasd = 0 To 9
$kreis[$nummer] = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\strichgame" & $nummer2 & ".gif")
$nummer = $nummer +1
$nummer2 = $nummer2 +1
Next
$nummer2 = 1
$kreis[14] = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\strichgame1l.gif")
$nummer = 23
For $dasd = 0 To 8
$kreis[$nummer] = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\strichgame"& $nummer2 &"l.gif")
$nummer = $nummer -1
$nummer2 = $nummer2 +1
Next
$schuss = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\mmmschuss.png")
$weiss = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\welt 1.png")
$zug = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\bildergame1\mmmzug1.png")
$hGraphic = _GDIPlus_GraphicsCreateFromHWND($hWnd)
$hBitmap = _GDIPlus_BitmapCreateFromGraphics(600, 600, $hGraphic)
$hBuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap)
For $dsasd = 0 To 320
$hbrusbraun = _GDIPlus_BrushCreateSolid(0xFF996633)
If Not($iY >= 570) Then $iy = $iy +1.9
If Not ($d = 640) Then $d = $d +2
If Not ($dx = 600) Then $dx = $dx +2
If Not ($zugy2 = 450) And $d >= 100 Then $zugy2 = $zugy2 + 2
If Not ($zugx2 = 390) And $d >= 100 Then $zugx2 = $zugx2 + 1.5
If Not ($isa >= 455) And $d >= 20 Then $isa = $isa +1.8
If Not($isa2 >= 540) And $d >= 20 Then $isa2 = $isa2 + 1.8
If Not ($asd = 400) And $d >= 400 Then
$asd3 = $asd3 +0.25
EndIf
_GDIPlus_GraphicsDrawImageRect($hBuffer, $weiss, 0, 0, $d, $dx)
_GDIPlus_GraphicsFillRect($hBuffer, $zugx2, $zugy2, 100, 10,$hbrusbraun)
_GDIPlus_GraphicsDrawImageRect($hBuffer, $kreis[0], $iX, $iY, 20, 20)
_GDIPlus_GraphicsDrawImageRect($hBuffer, $kreis[1], $isa2, $isa, 20, 20)
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 400, 400)
Next
$d = -1000
$dx = -1000
$zugy2 = -1000
$zugx2 = -1000
$iX = 0
$iY = 570
$zugy = 450
$iXplayer2 = 540
$iYplayer2 = 455
$tl = 0
$tl2 = 0
$bildpl2 = 1
$bildpl = 1
AdlibRegister("_jumpdown2player2",1)
While Sleep(8)
$mausd1 = GUIGetCursorInfo()
If Not($mausd1 = 0) Then
If _IsPressed(01) Then
If $mausd1[0] >= 374 And $mausd1[0] <= 396 And $mausd1[1] >= -23 And $mausd1[1] <= -3 Then _Exit()
EndIf
_stockwerk()
_zug()
If _IsPressed("08") Then
If $fertigkeitspeed1 = 100 Then
$fertigkeitspeed1 = 0
$speedfertigkeit1pl1 = 100
$speed = 15
AdlibUnRegister("_fertigkeitspeed")
AdlibRegister("_speedfertigkeit1",30000)
AdlibRegister("_speedfertigkeit1pl1",1000)
EndIf
EndIf
If $2playermode = "aus" Then _pc()
If _IsPressed(26) Then
If $jump = 0 Then AdlibRegister("_jump",1)
EndIf
If _IsPressed(27) Then
If Not( $ix >= 580) Then
If Not($tl =27 ) Then $bildpl1 = 2
$tl = 27
$Ix += $speed
$richtung = "rechts"
$Bildpl1 = $bildpl1 + 1
If $bildpl1 = 11 Then $bildpl1 = 3
EndIf
Else
If $tl = 27 Then
$bildpl1 = 0
$tl = 0
EndIf
EndIf
If Not(_IsPressed(27)) Then
If _IsPressed(25) Then
If Not ($ix <= 0) Then
If Not($tl =25 ) Then $bildpl1 = 13
$tl = 25
$ix -= $speed
$richtung = "links"
$Bildpl1 = $bildpl1 + 1
If $bildpl1 = 24 Then $bildpl1 = 14
EndIf
Else
If $tl = 25 Then
$bildpl1 = 1
$tl = 0
EndIf
EndIf
EndIf
If _IsPressed("0D") Then
If $xs <= -600 Or $xs >= 1200 Then $feuer = "frei"
If $feuer = "frei" Then
$feuer = "besetzt"
If $richtung = "rechts" Then
$xs = $ix +10
Else
$xs = $ix-10
EndIf
$ys = $iy +5
AdlibRegister("_schuss",1)
EndIf
EndIf
If $2playermode = "ein" Then
If _IsPressed(57) Then
If $jumpplayer2 = 0 Then AdlibRegister("_jumpplayer2",1)
EndIf
If _IsPressed(44) Then
_pcrechts()
Else
If $tl2 = 44 Then
$bildpl2 = 0
$tl2 = 0
EndIf
EndIf
If _IsPressed(41) Then
_pclinks()
Else
If $tl2 = 25 Then
$bildpl2 = 1
$tl2 = 0
EndIf
EndIf
If _IsPressed(51) Then
If $xsplayer2 <= -600 Or $xsplayer2 >= 1200 Then $feuerplayer2 = "frei"
If $feuerplayer2 = "frei" Then
$feuerplayer2 = "besetzt"
$xsplayer2 = $ixplayer2
$ysplayer2 = $iyplayer2 +5
AdlibRegister("_schussplayer2",1)
EndIf
EndIf
EndIf
If _IsPressed(45) Then
If $fertigkeitspeed2 = 100 Then
$fertigkeitspeed2 = 0
$speedfertigkeit1pl2 = 100
$speed2 = 15
AdlibUnRegister("_fertigkeitspeed2")
AdlibRegister("_speedfertigkeit2",30000)
AdlibRegister("_speedfertigkeit1pl2",1000)
EndIf
EndIf
$hbrusblau = _GDIPlus_BrushCreateSolid(0xFF0000FF)
_GDIPlus_GraphicsDrawImageRect($hBuffer, $weiss, 0, 0, 640, 600)
_GDIPlus_GraphicsFillRect($hBuffer, $xs, $ys, 3, 6,$hbrusblau)
_GDIPlus_GraphicsFillRect($hBuffer, $xsplayer2, $ysplayer2, 3, 6,$hbrusblau)
_GDIPlus_GraphicsDrawImageRect($hBuffer, $zug, $zugx, $zugy, 100, 10)
_GDIPlus_GraphicsDrawImageRect($hBuffer, $kreis[$bildpl1], $iX, $iY, 20, 20)
_GDIPlus_GraphicsDrawImageRect($hBuffer, $kreis[$bildpl2], $iXplayer2, $iYplayer2, 20, 20)
_GDIPlus_GraphicsFillRect($hbuffer,$zugx,$zugy,100,10,$hbrusbraun)
_GDIPlus_GraphicsDrawString($hBuffer,$player2punkte & ":" & $player1punkte,0,0,"Arial",30)
;žžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžž
;žžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžž
$hbrusgelb = _GDIPlus_BrushCreateSolid(0xFFFFFF00)
$hbrusweiss = _GDIPlus_BrushCreateSolid(0xFFFFFFFF)
$hbrusrot = _GDIPlus_BrushCreateSolid(0xFFFF4040)
_GDIPlus_GraphicsFillRect($hbuffer,495,195,105,30,$hbrusgelb)
_GDIPlus_GraphicsFillRect($hbuffer,500,200,100,20,$hbrusweiss)
_GDIPlus_GraphicsFillRect($hbuffer,500,200,$speedfertigkeit1pl2,20,$hbrusrot)
_GDIPlus_GraphicsFillRect($hbuffer,500,200,$fertigkeitspeed2,20,$hbrusblau)
_GDIPlus_GraphicsFillRect($hbuffer,0,195,105,30,$hbrusgelb)
_GDIPlus_GraphicsFillRect($hbuffer,0,200,100,20,$hbrusweiss)
_GDIPlus_GraphicsFillRect($hbuffer,0,200,$speedfertigkeit1pl1,20,$hbrusrot)
_GDIPlus_GraphicsFillRect($hbuffer,0,200,$fertigkeitspeed1,20,$hbrusblau)
;žžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžžž
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 400, 400)
If $player1punkte >= 10 Then
If $2playermode = "ein" Then _GDIPlus_GraphicsDrawString($hBuffer,"Player2 wins!!!!",150,150,"Arial",30)
If $2playermode = "aus" Then _GDIPlus_GraphicsDrawString($hBuffer,"The computer wins!!!!",150,150,"Arial",30)
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 400, 400)
Sleep(6000)
_exit()
EndIf
If $player2punkte >= 10 Then
_GDIPlus_GraphicsDrawString($hBuffer,"Player1 wins!!!!",150,150,"Arial",30)
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 400, 400)
Sleep(6000)
_exit()
EndIf
EndIf
WEnd
Func _Exit()
_GDIPlus_BrushDispose($hbrusweiss)
_GDIPlus_BrushDispose($hbrusgelb)
_GDIPlus_BrushDispose($hbrusrot)
_GDIPlus_BrushDispose($hbrusblau)
_GDIPlus_GraphicsDispose($hGraphic)
_GDIPlus_GraphicsDispose($hBuffer)
_GDIPlus_BitmapDispose($hBitmap)
_GDIPlus_Shutdown()
Exit
EndFunc
Func _jump()
AdlibUnRegister("_Jumpdown2")
$jump = 1
$jump1 = 1
$collisionmove = $ix
$collosion1 = $iy + 20
If Not($collosion1 = 570 Or $collosion1 = 490) Or ($collisionmove >= 574 And $collisionmove <=590 And $collosion1 = 570) Or ($collisionmove >= 0 And $collisionmove <=40 And Not($collosion1 = 570)) Then
$ddd = $ddd + 2.5
If $ddd <= 100 Then
$Iy -= 2.5
Else
AdlibUnRegister("_Jump")
AdlibRegister("_jumpdown2",1)
$jump1 = 0
EndIf
Else
AdlibUnRegister("_Jump")
AdlibRegister("_jumpdown2",1)
$jump1 = 0
EndIf
EndFunc
Func _schuss2()
If $richtung = "rechts" Then $xs = $xs +5
If $richtung = "links" Then $xs = $xs -5
EndFunc
Func _schuss()
AdlibUnRegister("_schussrechts")
AdlibUnRegister("_schusslinks")
If $richtung = "rechts" Then AdlibRegister("_schussrechts",1)
If $richtung = "links" Then AdlibRegister("_schusslinks",1)
$stockwerkf = $stockwerk
AdlibUnRegister("_schuss")
EndFunc
Func _schussrechts()
$schussrichtungt = "rechts"
_Getroffen()
$xs = $xs +5
EndFunc
Func _schusslinks()
$schussrichtungt = "links"
_Getroffen()
$xs = $xs -5
EndFunc
Func _jumpdown2()
$collisionmove = $ix
$collosion = $iy
$zugplayer1 = $iy +20
If Not( $collosion= 570 Or ($collosion = 525 Or $collosion =455 And Not($collisionmove >= 574 And $collisionmove <=590 And $collisionmove >=550 And $collisionmove <= 600 And $collosion = 525))) And Not( $zugplayer1 = $zugy And $ix >= 385 And $ix <= 485) Or ($collosion = 455 And( $collisionmove >=-5 And $collisionmove <=40)) Then
$Iy += 2.5
Else
$ddd = 0
$jump = 0
EndIf
EndFunc
Func _zug()
If $zugy = 450 Then $zugrauf = "hinauf"
If $zugy = 300 Then $zugrauf = "hinunter"
$zugplayer1 = $iy +20
$zugplayer2 = $iyplayer2 +20
If $zugrauf = "hinauf" Then
If $ix >= 390 And $ix <= 900 And $zugplayer1 = $zugy Then $iy = $iy -5
If $ixplayer2 >= 380 And $ixplayer2 <= 485 And $zugplayer2 = $zugy Then $iyplayer2 = $iyplayer2 -5
If $ixplayer2 >= 380 And $ixplayer2 <= 485 And $zugplayer2 = $zugy Then $iyplayer2 = $iyplayer2 -5
$zugy = $zugy -5
Else
If $ix >= 380 And $ix <= 485 And $zugplayer1 = $zugy Then $iy = $iy +5
If $ixplayer2 >= 380 And $ixplayer2 <= 485 And $zugplayer2 = $zugy Then $iyplayer2 = $iyplayer2 +5
$zugy = $zugy +5
EndIf
EndFunc
Func _jumpplayer2() ;player2########################################################
AdlibUnRegister("_Jumpdown2player2")
$jumpplayer2 = 1
$collisionmove22 = $ixplayer2
$collosion1 = $iyplayer2 + 20
If Not($collosion1 = 570 Or $collosion1 = 490) Or ($collisionmove22 >= 574 And $collisionmove22 <=590 And $collosion1 = 570) Or ($collisionmove22 >= 0 And $collisionmove22 <=40 And Not($collosion1 = 570)) Then
$dddplayer2 = $dddplayer2 + 2.5
If $dddplayer2 <= 100 Then
$Iyplayer2 -= 2.5
Else
AdlibUnRegister("_Jumpplayer2")
AdlibRegister("_jumpdown2player2",1)
EndIf
Else
AdlibUnRegister("_Jumpplayer2")
AdlibRegister("_jumpdown2player2",1)
EndIf
EndFunc
Func _schussplayer2()
AdlibUnRegister("_schussrechtsplayer2")
AdlibUnRegister("_schusslinksplayer2")
If $richtungplayer2 = "rechts" Then AdlibRegister("_schussrechtsplayer2",1)
If $richtungplayer2 = "links" Then AdlibRegister("_schusslinksplayer2",1)
AdlibUnRegister("_schussplayer2")
EndFunc
Func _schussrechtsplayer2()
_Getroffen()
$xsplayer2 = $xsplayer2 +5
EndFunc
Func _schusslinksplayer2()
_Getroffen()
$xsplayer2 = $xsplayer2 -5
EndFunc
Func _jumpdown2player2()
$collosion = $iyplayer2
$collisionmove = $ixplayer2
$zugplayer2 = $iyplayer2 +20
If Not( $collosion= 570 Or ($collosion = 525 Or $collosion =455 And Not($collisionmove >= 574 And $collisionmove <=590 And $collisionmove >=550 And $collisionmove <= 600 And $collosion = 525))) And Not( $zugplayer2 = $zugy And $ixplayer2 >= 380 And $ixplayer2 <= 485) Or ($collosion = 455 And( $collisionmove >=-5 And $collisionmove <=40)) Then
$collosion = $iyplayer2
$Iyplayer2 += 2.5
Else
$dddplayer2 = 0
$jumpplayer2 = 0
EndIf
EndFunc
Func _Getroffen()
$treffer1 = $ysplayer2 - 5
$treffer2 = $ysplayer2 + 15
$xst = $xsplayer2 -5
$xst2 = $xsplayer2
If $iy >= $treffer1 And $iy <= $treffer2 And $ix >= $xst And $ix <= $xst2 Then
AdlibRegister("_respawnplayer1",5000)
$stockwerk = 5
$iy = 570000000000000000
$ix = 12200000000000000
$player1punkte = $player1punkte + 1
EndIf
$treffer3 = $ys - 5
$treffer4 = $ys + 15
$xst3 = $xs -5
$xst4 = $xs
If $iyplayer2 >= $treffer3 And $iyplayer2 <= $treffer3 And $ixplayer2 >= $xst3 And $ixplayer2 <= $xst4 Then
AdlibRegister("_respawnplayer2",5000)
$iyplayer2 = -450000000000000000
$ixplayer2 = -540000000000000000
$player2punkte = $player2punkte + 1
EndIf
EndFunc
Func _respawnplayer1()
$tl = 0
$iy = 570
$ix = 0
$stockwerk = 0
AdlibUNRegister("_respawnplayer1")
EndFunc
Func _respawnplayer2()
$tl2 = 0
If $2playermode = "aus" Then $stockwerkpc =2
$iyplayer2 = 450
$ixplayer2 = 540
$stockwerk_pc_2 = "stehen"
If $fertigkeitspeed2 = 100 And $2playermode = "aus" Then _fertigkeitpc()
AdlibUNRegister("_respawnplayer2")
EndFunc
;prefect ball illusion
;animated optical illusion
Func _fertigkeitpc()
$fertigkeitspeed2 = 0
$speedfertigkeit1pl2 = 100
$speed2 = 15
AdlibUnRegister("_fertigkeitspeed2")
AdlibRegister("_speedfertigkeit2",30000)
AdlibRegister("_speedfertigkeit1pl2",1000)
EndFunc
Func _pcjump()
If $jumpplayer2 = 0 Then AdlibRegister("_jumpplayer2",1)
EndFunc
Func _pcrechts()
If Not( $ixplayer2 >= 590 - $speed2) Then
If Not($tl2 =44 ) Then $bildpl2 = 2
$tl2 = 44
$Ixplayer2 += $speed2
$richtungplayer2 = "rechts"
$Bildpl2 = $bildpl2 + 1
If $bildpl2 = 11 Then $bildpl2 = 3
EndIf
EndFunc
Func _pclinks()
If Not $ixplayer2 = 0 Then
If Not($tl2 =25 ) Then $bildpl2 = 13
$tl2 = 25
$Ixplayer2 -= $speed2
$richtungplayer2 = "links"
$Bildpl2 = $bildpl2 + 1
If $bildpl2 = 24 Then $bildpl2 = 14
EndIf
EndFunc
Func _pcschuss()
If $xsplayer2 <= -600 Or $xsplayer2 >= 1200 Then $feuerplayer2 = "frei"
If $feuerplayer2 = "frei" Then
$feuerplayer2 = "besetzt"
$xsplayer2 = $ixplayer2
$ysplayer2 = $iyplayer2 +5
AdlibRegister("_schussplayer2",1)
EndIf
EndFunc
Func _stockwerk()
If $iy = 570 Then $stockwerk = 0
If $iy = 525 Then $stockwerk = 1
If $iy = 455 Then $stockwerk = 2
If $iyplayer2 = 570 Then $stockwerkpc = 0
If $iyplayer2 = 525 Then $stockwerkpc = 1
If $iyplayer2 = 455 Then $stockwerkpc = 2
EndFunc
Func _pc()
$rechts_pc = 0
$links_pc = 0
If $stockwerkpc = 1 And ($stockwerk = 0) Then
_pcrechts()
$rechts_pc +=2
EndIf
If $stockwerkpc = 2 And ($stockwerk = 1 Or $stockwerk = 0) Then
_pclinks()
$links_pc +=2
EndIf
;If $stockwerkpc = 2 Or $stockwerk = 2 Then $bildpl2 = 0
If $stockwerk = $stockwerkpc Then
If $richtungplayer2 = "rechts" And $stockwerkpc = 1 And $stockwerk = 1 And $ixplayer2 >= $ix And $stockwerk_pc_2 = "stehen" Then
_pclinks()
ElseIf $richtungplayer2 = "links" And $stockwerkpc = 1 And $stockwerk = 1 And $ixplayer2 <= $ix And $stockwerk_pc_2 = "stehen" Then
_pcrechts()
ElseIf $richtungplayer2 = "links" And ($stockwerkpc = 2 And $stockwerk = 2 Or $stockwerkpc = 0 And $stockwerk = 0) And $ixplayer2 <= $ix And $stockwerk_pc_2 = "stehen" Then
_pcrechts()
ElseIf $richtungplayer2 = "rechts" And ($stockwerkpc = 2 And $stockwerk = 2 Or $stockwerkpc = 0 And $stockwerk = 0) And $ixplayer2 >= $ix And $stockwerk_pc_2 = "stehen" Then
_pclinks()
EndIf
EndIf
If $stockwerk > $stockwerkpc And Not($stockwerk = 5) Then $stockwerk_pc_2 = "jump_" &$stockwerkpc
If $stockwerk_pc_2 = "jump_0" Then
If Not($ixplayer2 <=570) Then
If $stockwerkpc = 0 Then _pcjump()
If $iyplayer2 <= 530 Then
_pclinks()
$links_pc +=2
EndIf
Else
If $ixplayer2 <= 570 And $stockwerkpc = 0 Then
_pcrechts()
$rechts_pc +=2
EndIf
EndIf
If $stockwerkpc = 1 And $ixplayer2 <= 575 And $ixplayer2 >= 550 Then
_pclinks()
$links_pc += 2
EndIf
If $stockwerkpc = 1 And $ixplayer2 <= 550 Then $stockwerk_pc_2 = "stehen"
EndIf
If $stockwerk_pc_2 = "jump_1" Then
If Not($ixplayer2 >=40) Then
If $stockwerkpc = 1 Then _pcjump()
If $iyplayer2 <= 450 Then
_pcrechts()
$rechts_pc +=2
EndIf
Else
If $ixplayer2 >= 40 And $stockwerkpc = 1 Then
_pclinks()
$links_pc +=2
EndIf
EndIf
If $stockwerkpc = 2 And $ixplayer2 >= 40 And $ixplayer2 <= 100 Then
_pcrechts()
$rechts_pc += 2
EndIf
If $stockwerkpc = 2 And $ixplayer2 >= 100 Then $stockwerk_pc_2 = "stehen"
EndIf
If $rechts_pc = 0 And $richtungplayer2 = "rechts" Then $bildpl2 = 0
If $links_pc = 0 And $richtungplayer2 = "links" Then $bildpl2 = 1
;If $richtung = "links" Then
; $bildpl2 = 0
; $tl2 = 44
; EndIf
;If $richtung = "rechts" Then
; $bildpl2 = 1
; $tl2 =25
; EndIf
$xst = $xs -20
$xst2 = $xs + 20
$treffer3 = $ys - 5
$treffer4 = $ys + 15
$xst3 = $xs -12
$xst4 = $xs +12
If $stockwerk = $stockwerkpc And (($richtungplayer2 = "links" And $ixplayer2 >= $xst2) Or ($richtungplayer2 = "rechts" And $ixplayer2 <= $ix)) Then _pcschuss()
$random = Random(0,10,1)
If $iyplayer2 >= $treffer3 And $iyplayer2 <= $treffer4 And $xst <= $ixplayer2 And $xst2 >= $ixplayer2 And Not($random =10) And ($stockwerkpc = 2 And $stockwerk = 2 Or $stockwerkpc = 0 And $stockwerk = 0) Then _pcjump()
If $xst >= $ixplayer2 And $iyplayer2 >= $treffer3 And $iyplayer2 <= $treffer4 And $xst >= $ixplayer2 And Not($random =10) And $stockwerkpc = 1 And $stockwerk = 1 Then _pcjump()
EndFunc
Func _fertigkeitspeed()
If Not ($fertigkeitspeed1 = 100) Then $fertigkeitspeed1 = $fertigkeitspeed1 +1
EndFunc
Func _fertigkeitspeed2()
If Not ($fertigkeitspeed2 = 100) Then $fertigkeitspeed2 = $fertigkeitspeed2 +1
EndFunc
Func _speedfertigkeit1()
AdlibUnRegister("_speedfertigkeit1pl1")
$speedfertigkeit1pl = 0
$speed = 5
AdlibRegister("_fertigkeitspeed",1000)
AdlibUnRegister("_speedfertigkeit1")
EndFunc
Func _speedfertigkeit2()
AdlibUnRegister("_speedfertigkeit1pl2")
$speedfertigkeit1pl2 = 0
$speed2 = 5
AdlibRegister("_fertigkeitspeed2",1000)
AdlibUnRegister("_speedfertigkeit2")
EndFunc
Func _speedfertigkeit1pl1()
$speedfertigkeit1pl1 = $speedfertigkeit1pl1 -3.3
EndFunc
Func _speedfertigkeit1pl2()
$speedfertigkeit1pl2 = $speedfertigkeit1pl2 -3.3
EndFunc