Habe hier eine Fehler bei den ComboBoxen. Was ist da falsch?
[autoit]#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=C:\Users\Medion\Desktop\FormMain\FormMain.kxf
$Form1 = GUICreate("Boni Creator V1.0", 259, 267, 476, 272)
GUISetBkColor(0xFFFFFF)
$waffe = GUICtrlCreateButton("Waffe", 24, 56, 97, 25, $WS_GROUP)
$ruessi = GUICtrlCreateButton("Rüstung", 136, 56, 97, 25, $WS_GROUP)
$Label1 = GUICtrlCreateLabel("Gegenstand auswählen:", 64, 24, 119, 17)
$helm = GUICtrlCreateButton("Helm", 24, 96, 97, 25, $WS_GROUP)
$schild = GUICtrlCreateButton("Schild", 136, 96, 97, 25, $WS_GROUP)
$kette = GUICtrlCreateButton("Kette", 24, 136, 97, 25, $WS_GROUP)
$armband = GUICtrlCreateButton("Armband", 136, 136, 97, 25, $WS_GROUP)
$ohr = GUICtrlCreateButton("Ohrringe", 24, 176, 97, 25, $WS_GROUP)
$schuhe = GUICtrlCreateButton("Schuhe", 136, 176, 97, 25, $WS_GROUP)
$allBonis = GUICtrlCreateButton("Alle Bonis", 24, 216, 209, 25, $WS_GROUP)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $waffe
GUISetState(@SW_HIDE)
Const $halbmenschen = "17"
Const $tiere = "18"
Const $orks = "19"
Const $esoterische = "20"
Const $untote = "21"
Const $teufel = "22"
Const $db = "16"
Const $krit = "15"
Const $gift = "12"
Const $ohnmacht = "13"
Const $verlangsamen = "14"
Const $zg = "9"
Const $int = "4"
Const $str = "5"
Const $dex = "6"
Const $vit = "3"
#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=C:\Users\Medion\Desktop\FormMain\waffe.kxf
$Form1 = GUICreate("Waffen Boni Creator V1.0", 328, 308, 294, 291)
GUISetBkColor(0xFFFFFF)
$Combo1 = GUICtrlCreateCombo("", 16, 56, 177, 25)
$halbmenschen = GUICtrlSetData(-1, "Stark gegen Halbmenschen")
$tiere = GUICtrlSetData(-1, "Stark gegen Tiere")
$orks = GUICtrlSetData(-1, "Stark gegen Orks")
$esoterische = GUICtrlSetData(-1, "Stark gegen Esoterische")
$untote = GUICtrlSetData(-1, "Stark gegen Untote")
$teufel = GUICtrlSetData(-1, "Stark gegen Teufel")
$db = GUICtrlSetData(-1, "Chance auf durchbohrenden Treffer")
$krit = GUICtrlSetData(-1, "Chance auf kritischen Treffer")
$gift = GUICtrlSetData(-1, "Vergiftungschance")
$ohnmacht = GUICtrlSetData(-1, "Ohnmachtschance")
$verlangsamen = GUICtrlSetData(-1, "Verlangsamungschance")
$zg = GUICtrlSetData(-1, "Zaubergeschwindigkeit")
$int = GUICtrlSetData(-1, "Intelligenz")
$str = GUICtrlSetData(-1, "Stärke")
$dex = GUICtrlSetData(-1, "Beweglichkeit")
$vit = GUICtrlSetData(-1, "Lebenskraft")
$Combo2 = GUICtrlCreateCombo("Combo2", 16, 96, 177, 25)
$Combo3 = GUICtrlCreateCombo("Combo3", 16, 136, 177, 25)
$Combo4 = GUICtrlCreateCombo("Combo4", 16, 176, 177, 25)
$Combo5 = GUICtrlCreateCombo("Combo5", 16, 216, 177, 25)
$Input5 = GUICtrlCreateInput("", 232, 56, 81, 21)
$Label1 = GUICtrlCreateLabel("Bonus:", 72, 16, 63, 28)
GUICtrlSetFont(-1, 14, 400, 0, "MS Sans Serif")
$Label2 = GUICtrlCreateLabel("WV %:", 240, 16, 60, 28)
GUICtrlSetFont(-1, 14, 400, 0, "MS Sans Serif")
$Input1 = GUICtrlCreateInput("", 232, 96, 81, 21)
$Input2 = GUICtrlCreateInput("", 232, 136, 81, 21)
$Input3 = GUICtrlCreateInput("", 232, 176, 81, 21)
$Input4 = GUICtrlCreateInput("", 232, 216, 81, 21)
$Start = GUICtrlCreateButton("Start!", 88, 256, 153, 41, $WS_GROUP)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Start
FileWrite ("Waffenboni.txt")
EndSwitch
WEnd
Case $ruessi
GUISetState(@SW_HIDE)
Case $helm
GUISetState(@SW_HIDE)
Case $schild
GUISetState(@SW_HIDE)
Case $kette
GUISetState(@SW_HIDE)
Case $armband
GUISetState(@SW_HIDE)
Case $ohr
GUISetState(@SW_HIDE)
Case $schuhe
GUISetState(@SW_HIDE)
Case $allBonis
GUISetState(@SW_HIDE)
EndSwitch
WEnd